Something Similar to Me/About Seeing Things

2016
Akihiko Taniguchi, Something Similar to Me/About Seeing Things, 2016. computer, projector, game controller. dimensions variable. Courtesy of the artist. SeMA Biennale Mediacity 2016 NERIRI KIRURU HARARA. Buk-Seoul Museum of Art. 2016. Photo: Gim Ik Hyun, Hong Cheolki
Akihiko Taniguchi, Something Similar to Me/About Seeing Things, 2016. computer, projector, game controller. dimensions variable. Courtesy of the artist. SeMA Biennale Mediacity 2016 NERIRI KIRURU HARARA. Buk-Seoul Museum of Art. 2016. Photo: Gim Ik Hyun, Hong Cheolki

Something Similar to Me/About Seeing Things allows us to experience an avatar and a virtual space that Akihiko Taniguchi created by himself. The avatar image is of the artist himself, produced through a 3D scanning process. While controlling the avatars that “resemble the artist,” the audience can see a virtual landscape or read texts. The texts mostly describe “seeing things,” which let the viewers reflect the meanings of seeing—looking in a mirror, reading books, seeing clouds, or looking at a computer monitor, and so on. The texts of the work explain that the 3D data obtained through 3D scanning are the collection of multiple views from different angles, and that we can “see” them only due to the many layers from the past overlapped with those of our own. Through this interactive essay in a virtual world, we can reflect on who “I” am and what “seeing” means.

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The screen is worth protecting. Or create the value of protecting the screen.