The End of the Virtual World

2010

The End of the Virtual WorId
World within video games are no longer ‘virtual’, but an extension of the physical world which functions as the new public space of contemporary society. Robert Overweg takes landscape and portrait photographs of these game environments. By capturing inattentive graphic errors, he reveals the glitch within the established order, and the distortion hidden beneath the apparent harmony.
The End of the Virtual World, a photo series consisted of seven prints, explores the limbs of the world found in first person shooter games such as Left 4 Dead, Half-life, and Modern Warfare. This part of the virtual world, flat with hard-cut edges, is not like the round and thus endless physical world.
However it is also differs from the typical esthetics of the virtual world where over-meticulous visuals overwhelm the viewer, by displaying an unusually peaceful environment. Through this strange landscape of abandoned and unfinished spaces, emerges a world in between the physical and virtual.

Today
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Tomorrow
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The screen is worth protecting. Or create the value of protecting the screen.