Game of Skill 2.0

2015
Christine Sun Kim, Game of Skill 2.0, 2015. velcro, magnets, custom electronics, voice of the artist’s grandmother In Sam Kim. dimensions variable. Courtesy the artist and Carroll/Fletcher Gallery. SeMA Biennale Mediacity 2016 NERIRI KIRURU HARARA. Seoul Museum of Art. 2016. Photo: Gim Ik Hyun, Hong Cheolki
Christine Sun Kim, Game of Skill 2.0, 2015. velcro, magnets, custom electronics, voice of the artist’s grandmother In Sam Kim. dimensions variable. Courtesy the artist and Carroll/Fletcher Gallery. SeMA Biennale Mediacity 2016 NERIRI KIRURU HARARA. Seoul Museum of Art. 2016. Photo: Gim Ik Hyun, Hong Cheolki
Christine Sun Kim, Not Futuring Right, Future Hiding Its Marks, Future with a Heavy Past, Future Full of Memories, Future in an Identity Crisis, Future Being Secretive, All Day Future, Displaced Future, Future with Distance, All Night Future, 2016. charcoal on paper. 30 × 40 cm each (10 pieces). Courtesy of the artist and White Space Beijing. SeMA Biennale Mediacity 2016 NERIRI KIRURU HARARA. Seoul Museum of Art. 2016. Photo: Gim Ik Hyun, Hong Cheolki

Berlin-based sound artist Christine Sun Kim experiments with the medium of sound and presents interactive sound performances. Game of Skill 2.0 requires that the audience use their whole body and keep balance, following a line on the wall in order to be able to listen to a recorded story of Christine Sun Kim. When we communicate with sign language, we follow a different method of language by using our eyes, hands, and sometimes the whole body including the mouth and ears. Game of Skill 2.0 is about very different ways of listening and communication. Ten drawings presented along with Game of Skill 2.0 appear to be a kind of poem including the word “future,” or music written with words and lines.

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The screen is worth protecting. Or create the value of protecting the screen.